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Reply to “Interp 'exploit'?”

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[quote=454199][...] This will kick people who use forward spawn scripts as they\'ll probably have different interps in their class config.[/quote] So just allow 2 changes then, maybe 3 to be on the safe side incase you\'ve got fat fingers and press the wrong key. -edit- I have absolutely no clue about coding/the source engine fyi! However after a quick google it appears the engine knows when a client changes class. So incorporating an exception rule or something to safeguard for this could be pretty effective? As said I ain\'t got a clue about this sort of stuff, just throwing ideas about as I think having stuff like this all under one roof (TFTrue) would be great. Rather than server owners having to install different mods for different things etc. Interp abusers are pretty gash, was one of the first things zblock tackled - should of been stamped out of TF2 yonks ago imo.

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